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| Let's Practice: Adding Sound & Video |
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Instructional Materials |
| Practice Stack: |
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Click on icon or Practice Stack title to download. If you have HyperStudio on your computer, you can select to open the stack using HyperStudio. Or you can save to your computer. When the stack is finished downloading, click Open and the stack will open.
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| Printable Instructions |
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You can open and print out the instructions in a print friendly version of those on the
practice session page within the tutorial. |
| Review the Video: |
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Practice Session Instructions: |
In this practice session you should be able to:
Add Sound and/or Video to any text object, graphic object, or button. |
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#1-5 Instructional information
# 6 Sound/Video Practice Choices
#7-8 Adding Sound
#9-12 Adding Video
#13 Complete and save stack |
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| # 1-5 give information and provide examples of using sound and video on a card. |
Click Begin to start the practice session. |
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| 1. Sound can be added to any graphic object, text object, or button on a card. You can have the sound activate when you click on the object or after a specific time by using the automatic timer. |
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| 2. This card shows examples of objects that have sound added to them. The bird flying has a bird sound that activates as soon as the card is shown. Click on other objects to see if you hear a sound. |
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3 . You can also create your own video using a Web Cam or Camcorder.
Then browse for where you saved the file and add the video file through Actions>Play a Video.
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| When you click on the button that indicates you can view a video, the screen will look like this> |
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| 4. You can also add a video that was made from another source like, a Web Cam, camcorder, or another video software program like Camtasia. |
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| The second card shown here is what the video looks like when you view it. The video shown here is an instructional video found in this tutorial on How to Save Your Stack. You can resize the video or position it where ever you want to view it on your card. You may have to watch resizing some videos because resizing them will distort the text seen in the videos. This video was added to a button. |
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| (TIP! Remember that sound or video can be added to ANY object-text, graphic, or buttons). |
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5. A video can also be added to a text object as seen below.
You can have the video activate using the automatic timer or use a button to activate the video when clicked. You may include a text object that lists the title of the video, like Alaskan Huskies. On this card you can activate the video clip by clicking on either one- the text object/box or the button that says View Movie).
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The second card seen here is the example of what the video will look like when it starts.
You can select if you want the video to play over objects such as the text box or any graphics, just position the video where you want it to show when playing.
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Start Practice |
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6. Select "Practice Adding Sound" on this card .
It is best to begin with Adding Sound, then go to Adding Video. At the end of either part of the practice session for sound or video, there is a button that takes you back to this card. The arrow buttons at the bottom of each card will take you back to the previous or next card in the stack.
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7. Practice Adding Sound |
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This card gives reminders of how to insert sound.
To add sound you need to select the object you want to. Double-click or right-click on the object or button, then click on Actions. Click on Add a Sound on the Actions box. Or when you add a graphic or button, click directly on Actions before you click on add a Sound |
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You will see this image- the Digital Audio Deck. You can select files by clicking on *Samples or *In Use seen on the Digital Audio Deck. Click PLAY to hear the sound. Click OK when finished.
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You can select sound files from the HyperStudio Media Library in the Sounds folder.
TO ADD SOUND:
- Select Disk Library to go to these files.
- Click OPEN to select the file. It will take you back to the Digital Audio Deck to listen to the file by clicking PLAY.
- Click OK to use this file
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| 8. On this card, you will need to add sound to the graphic objects provided on this card.Add sound to the graphic objects provided on this card. |
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Directions for adding sound :
1. Double-click on the kids graphic. Go to Disk File.
Open the Sound Folder in the HyperStudio Media Library. Some sounds that a kid might make are: Ouch, Sorry, Oh Yeah. See if you can find others by previewing them.
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| To preview a sound you must select it, click open. Once you can see it in the Digital audio deck, you can click PLAY to hear it. If this is not the sound you want you will have to go through this procedure again by selecting Disk File and going to the sounds folder to find another sound. |
| 2. Next, add a music sound file to the speaker. Try different ones to see if they play music. Most of these are short sound clips, but a few are longer and would be good to use as background music for the card. That is the end of practicing adding a sound. |
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| Additional Practice on Adding Sound |
| You can get more practice by adding our own graphic object. If you want to do this go to Objects>Add a Graphic Object. Select Disk File and go the the HyperStudio Media Library. Browse for a graphic. Try these folders: Animation, Clip Art, Tutorial Art, or Photos. |
| Using the Sounds Recorder |
Go to the Sounds folder in the Media Library and browse for sounds you can choose from. Feel free to add a voice recording that you make yourself from the Windows Sound Recorder under Accessories>Entertainment>Sound Recorder. |
Just remember where you save the file that you record and what you named the sound file. Browse for it when you add that sound.
To browse where you may have some sound files already recorded, click on the arrow on the deop down box next to where it says LOOK IN:__________>
The drop down box will enable you to click on the level or folder you need to retrieve the file from. |
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| Click on the Practice Index button at the bottom of this card to start the practice section for Adding Video. |
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| Now Click on "Practice Adding Video" |
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9. Practice Adding Video
This card goes over how to add video to an object or button. |
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| To add a video
Select the text object, graphic object, or a button. Double-click on the object or button.
Select where you want to get the file:
- Disk File
- Make your own
- Live Open WIndow using a Web Cam
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Select your movie options:
- Erase when done
- Show movie controller
- Loop movie, etc.
- Click OK
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| Click DONE when finished |
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| 10. Now Add Video |
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| On this card you will actually add a video to the text object provided. To do this you must click on the text object/box to select it. |
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| You will know you have selected the text object when you see the red "marching ants" around the box. |
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When you insert a text object, automatically the Text Appearance box will appear. You can go to ACTIONS from here.
You can also double-click on the text object/box on the card to make the Actions box appear. |
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OR you can right-click on the text object and open up the Actions dialog box.
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| Once you see this Actions dialog box, select Play a Movie or Video under Things to Do. |
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| Select Movie Source: |
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Select Disk File for this activity.
(You could select video if you had one already created from a source such as a Web Cam or Camcorder.You could also have it where a live Web Cam video window would open. Web Cams must be active for this to work)
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Select the movie clip you want and click OPEN. This will put the movie clip on the card where you can resize and position the clip where you want it to be viewed.
If you don't need to resize or reposition the clip, just click on the card somewhere to finish inserting the movie clip.
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| Choose the movie options from the "Movies" dialog box. |
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| You can make the movie play when you click on the object and/or set the automatic timer to make the video play as soon as the card is shown or after a specified amount of time. |
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11. Next add a video to a graphic object.
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Directions:
- Click on the rocket graphic provided on the card (right-click or double-click).
- Click on Play a Movie or Video from the Actions box.
- Choose a movie from the QuickTime Movies folder. You can choose from the following to add to the rocket video:
- Saturn
- Earth
- Clouds
- Asteroids
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Choosing one of these videos will go with the rocket graphic, like what you might see when a rocket goes into space. You will select the movie options--
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The video will activate when you click on the object, or you can set the automatic timer.
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| 12. Last, add a video to a button. |
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| Right-click or double-click on the "movie" button provided on the card. |
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| If you want to select your own button choice, go to Objects>Add a Button. You will be able to select from a variety of icons to use for your button. You can select using just text for the button, an icon, or both. ( It is recommended to use one or the other- an icon OR text). Scroll down to select an icon. |
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| Click on Actions>Play a movie or video. |
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| Select where you want to get the movie/video file--for this button choose Disk File. |
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| Select any movie file from the QuickTime movies folder. Resize movie if needed and move the clip where you want it to be viewed. |
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| Then select other options. You can resize or position the video if needed. |
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If you have a Web Cam, you can make your own video. Save and name the video. When you go to Actions, it will ask you where you want to get your file. To use your own video, just browse where you saved it and select that video.
Resize and position as desired. Feel free to make your own video and practice adding that video to your stack. Make sure that it is not too large in file size as it may make the stack crash (or close out). If this happens and you have not saved the stack, you will lose any work that you have done on the stack. |
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13. Complete Practice and Save Stack |
You have finished the practice stack, Adding Sound & Video.
Be sure you save the stack under a slightly different name before you click on the Exit button or close out the stack using the red X in the top right-hand corner of the stack.
You can click on the Back to Start button if you want to go back to the beginning of the practice stack.
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