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Questions and Answers about HyperStudio |
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What is Multimedia? |
| Multimedia is the combination of text, color, graphics, animation, audio, and video. Multimedia provides the opportunity to create and interact with the computer and the creations that are produced. Interactivity allows students to define their own learning paths as well as change the way students learn and teachers teach. Ordinary methods of presenting materials or information can be transformed into an electronic presentation with sound, video, animation, graphics, and the ability to interact with this information which involves the user/student in a way that will enable more effective and motivating learning. |
| What is a Stack? |
| A HyperStudio project is called a stack which can be compared to a stack of index cards (or cards in a deck). A stack is a file of linked cards which can include multimedia elements such as text, graphics, sound, video, etc. These cards can be viewed in a sequential linear fashion or "jump" around to various cards in a random manner that can be determined by the author of the stack or the intended user of the project. |
| What is a card? |
A card is the most basic element of HyperStudio. Each screen or
page is called a card. All the cards put together make up a stack.
Each card has a background which can be created by using the
paint tools and the color palette or using a ready-made image from
a file. Multimedia objects such as text, graphics, videos, or hyperlinks
to the Internet can be added to the card. |
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How do I Navigate in HyperStudio? |
Buttons are used to navigate or move through the stack from card to card, stack to stack, or hyperlink to the World Wide Web. Buttons are small graphical icons that are used to navigate from card to card in any sequence, as defined by the author, in a linear or non-linear fashion.
A card can "jump" to a card in the same stack or another stack. Learning can be molded into a specific path or may involve "discovery learning" that involves branching. |
| Move Menu |
| You can also navigate by using the Move Menu from the Menu Toolbar. |
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Move Menu Options:
Back: This option will jump the user back to the last card visited.
Home: This option will take the user to the Home Stack.
First Card: This option will take the user to the first card in the current stack.
Previous Card: This option will take the user to the card previous to the current card.
Next Card: This option will take the user to the very next card in the stack.
Last Card: This option will take the user to the very last card in the stack.
Jump to Card..: This option will allow the user to enter the number of the desired card destination.
Jump to Card...: This option will allow the user to enter the number of the desired card destination.
Find Text...: This option will allow the user to search for specific cards that have text objects containing certain text. |
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| Branching is when cards contain buttons that allow the user to choose their own path of viewing cards or initiating actions that involve viewing videos, listening to audio, launching a program or connecting to other stacks or the World Wide Web for further investigation or exploration of a topic. These buttons may be a visible graphic, text, or even an invisible hot spot that can be linked or be automatically activated with the automatic timer. |
| Using the Mouse |
| The mouse is used to perform actions when using HyperStudio.There are four operations when using the mouse: point, click, double-click, and drag. The PC has two buttons on the mouse. The Macintosh only has one button for these functions. To point is to direct the mouse pointer, or arrow, to the object of choice on the card. To click is to press the left mouse button and release it. To double-click, point to the object and press and release the left mouse button twice in quick succession. To drag means you point to the item, hold down the mouse button, not releasing your finger from the mouse button until you have moved or 'dragged" the item/object to where you want it to be. |
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Card Backgrounds |
| Background |
| A background is a solid color, graphic, or pattern that provides the backdrop for the card. A stack can have different backgrounds for each card or just have one background for all the cards in the stack. The background for each card can depend on the reason for the card or entire stack. |
Ready-made background images are available to import from the HyperStudio Media Library from a folder called Backgrounds. Any pre-made image can serve as a background for your
card. |
| Ready-Made Card |
| You can choose from the Ready-Made Card folder as well which contains pre-made cards that can be edited for your purposes.You can view these ready-made cards from the Home Stack or the Hyper Media Library. These ready-made cards contain art, graphics, text objects, and/or buttons with pre-determined actions.Some actions such as adding a video can be done manually whenyou select an "action" such as adding sound, video, or other special "new button actions" (which is part of Unit 3). |
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HyperStudio Components |
| What is a Home stack? |
The Home Stack contains links to sample projects and other information about HyperStudio. You can access it from the bottom right-hand TV box you seeafter you launch HyperStudio.
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| OR you can navigate from the Menu bar at the top of the HyperStudio card- |
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| Menu Bar (or toolbar menu) |
| The menu bar is also referred to as the "Main menu" or the "Toolbar menu" which displays the HyperStudio menu names from which you can perform different functions. Each menu title contains a list of commands that is displayed that are available to use when you click on the menu title. A drop down box will appear with the commands available for the menu title. These are commands such as to open, save, print, add objects, and perform other tasks. |
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| Branching is when cards contain buttons that allow the user to choose their own path of viewing cards or initiating actions that involve viewing videos, listening to audio, launching a program or connecting to other stacks or the World Wide Web for further investigation or exploration of a topic. These buttons may be a visible graphic, text, or even an invisible hot spot that can be linked or be automatically activated with the automatic timer. |
| Using the Mouse |
The mouse is used to perform actions when using HyperStudio.There are four operations when
using the mouse: point, click, double-click, and drag. The PC has two buttons on the mouse. The Macintosh only has one button for these functions. To point is to direct the mouse pointer, or arrow, to the object of choice on the card. To click is to press the left mouse button and release it. To double-click, point to the object and press and release the left mouse button twice in quick succession. To drag means you point to the item, hold down the mouse button, not releasing your finger from the mouse button until you have moved or 'dragged" the item/object to where you want
it to be. |
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| Title Bar |
The top bar of the card in the stack is called the title bar. Until you name and save the stack, the title bar will read "Untitled". The title bar will display the name you give the stack once you assign
a name to the stack. |
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| Title card |
| The title card is the first card of the stack. The purpose of the title card is to introduce the stack. Use this card to state the name and author of the stack. You can include the date, subject area, and the instructor or teacher's name if necessary or required. |
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Clip art is a piece of art that can be added to a the background of a card. Adding clip art is like painting a picture on a piece of paper. The clip art can only be moved or edited by using a selection tool such as the lasso, circular or square selection tool. You must select the image before you can change or move it. Draw around the clip art with the selection tool of choice. After the image is selected, you can change the clip art going to Edit>Effects but any changes will affect the background as well. You can also erase the clip art with the eraser tool, but remember it is part
of the background which can be erased as well. |
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| Graphic Object |
| A graphic object is an image that can be added to a card. This image "floats" over the background of a card. Unlike clip art which becomes a part of the background, a graphic image can be easily moved around on the card. To add a graphic object, go to Objects>Add a Graphic Object |
| This image "floats" over the background of a card. Unlike clip art which becomes a part of the background, a graphic image can be easily moved around on the card. To add a graphic object, go to Objects>Add a Graphic Object |
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| A dialog box will open up to pick from a folder of images. Then you can change the image size of the image or rotate the image clockwise or counter-clockwise before you select the image with the rectangle or lasso tool. |
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| Animation |
Animation is the illusion of movement created by using several static (still) images that move in
a predetermined path on a card. |
| Single animation where a single image is used. The image is directed along a specific path. |
Multiple image or cell animation consists of a number of frames that create movement. This is
also called card flipping. The series of cards shows the graphic object being moved slightly to
a different location. Then the cards are timed to "flip", displaying the cards in successive order
to give the graphic the appearance of moving.
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The NBA (new button action) that can make several graphic objects move at the same time.
Each graphic object must be named and put in the directions of the NBA. |
View the How to Rescue a Damsel stack to see an example of card flipping, path animation,
and using the paint tools to create a background for the cards.. |
The Animation dialog box will appear to allow you to choose the animation options on the
chosen graphic. |
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